Path of Exile 2 Patch Notes Detail Endgame and Monster Changes as Early Access Continues
Grinding Gear Games will soon roll out Path of Exile 2 update 0.1.1 and has published its full patch notes, revealing a host of endgame, skill, and monster changes for the early access dungeon crawler.
Full details for the latest update reveal a massive list of adjustments that, as long as everything goes according to plan, are set to be implemented tomorrow, January 17. It’s yet another addition to the in-development title that sees Grinding Gear fine-tune the experience to live up to both it and fans’ expectations.
Endgame maps have increased their monster, chest, Essence, Strongbox, and Precursor Artifacts numbers in hopes of creating a more rewarding experience for those deeper into Path of Exile 2. Endgame players will now also find four new Tower Map areas – Alpine Ridge, Bluff, Mesa, and Sinking Spire. Skill changes include tweaks to things like Supercharged Slam, Scavenged Plating, and more, while monster balances promise increased toughness per essence modifier and a reduction for the Lost-men Zealot’s Meteor range. There are, of course, also a vast number of glitch and quality-of-life improvements included in today’s list.